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深圳科技馆 “宇宙探源”主题展区设计

Thematic Zone of Shenzhen Science and Technology Museum (New)

规模:11,000 ㎡

Location:Guangdong, Shenzhen, China
Size:11,000 ㎡
Type:Interior Design
Status: Concept Design


科技馆是一种包含了个人维度的社交场合。它要实现的最重要目标之一就是无论年龄、观念或性格存在多少差异,它都能让观众(家庭或团体)中的每个人都能感到宾至如归、自在投入。并且知道自己在哪里和要去哪里。我们认为每个展览都应该基于语汇,但也应该有一个惊喜元素来定义展览的身份,即标识符。 与其他展览的宏大姿态不同,它是有意义和情感,并传达展览背后的信息。通过这种方式,观众将始终怀抱好奇地探索新的世界。

大脑、宇宙、量子世界和数字化之间的比较,不仅从哲学的角度来看是美丽的,从科学的角度来看也是如此。大脑是用量子世界的元素构建而成的,更有趣的是,大脑网络与宇宙世界有着惊人的相似之处。 换句话说,大脑结合量子世界和宇宙世界的结合。我们认为这三个不同领域之间的联系和相似之处就是我们视觉概念的一个非常有趣的出发点。


个人导览系统是科技馆的基础。在拥有众多展品的展馆中,它可以帮助参观者合理地安排一天的参观路线。该系统需要易于使用,更重要的是它需要有助于平衡个人和团体的不同需求。我们认为主动地识别人们所在的不同团体并赋予这些团体身份——例如名字、标识甚至分数——是很有必要的。 这样一来,个人导览系统将不再仅仅是个工具,它将成为一种能增强创造性、竞争力甚至团魂的有趣的系统。


A museum visit is a social occasion with a personal dimension. One of the most important goals to achieve is that everyone in the visitor unit (family, group) feels at home, at ease and engaged and knows where he is and where to go, despite differences in age, percep-tion or character. We think each exhibition should be based on the grammar but should also have an ele-ment of surprise that defines the identity of the exhibition, the idenitifier. A grand gesture that is different when compared to the other exhibitions, that is meaningful and emotional and communicates the message underneath the exhibition. This way the visitor will always be curious to explore the new world he enters.

The comparison between the brain, the universe, the quantum world and digitization is not only beautiful from a philosophical point of view, but also from a scientific point of view. The brain is built with the building blocks of the quantum world, but maybe even more in-triguing: the networks of the brain have a striking similarity with those in the universe. In other words, the brain combines the quantum and the universe. We think this connection and the similarities between these three different realms is a very interesting starting point for our visual concept.

The core elements of the exhibition space take the starry sky as the design motif, including the twelve constellation themed lights, the planet-themed core tube and the universe-themed giant screen information wall. Adhering to the design concept of space as exhibition item, the exhibition space, exhibition theme and exhibition content are highly unified. The project design takes the twelve constellations as the theme to guide the lighting design of the audience, combined with the giant screen display, to jointly create an overall star sea space atmosphere with both story and immersion. Auxiliary functions are interspersed among them, making it easy to rest and stop on the way to the exhibition.

The personal guiding system is an essential element for the museum. It helps visitors to rationalize the routing in a museum that has too much to offer for one day. The system should be easy to use but maybe most important, it should help to find a balance between what you want as an individual and what you want as a group/visitor unit. We think it might be a good idea to also actively identify the group you are part of and give this group an identity: a team with a name, a logo and maybe even a score. This could transform the personal guide into more than a tool, it would be something that is amusing and creative.

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